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Old Mar 24, 2009, 06:28 PM // 18:28   #61
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Thread about Body Blow vs Executioner's Strike
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Old Mar 28, 2009, 12:53 AM // 00:53   #62
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My bad. qvtkc quoted both Arkantos' statements. Since Ark never mentioned Body Blow by name and because I always carry BB instead of Exec, I wasn't paying full attention to the tail end of his statement - the facts were presented, the information was correct, my brain was on holiday.
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Old Mar 29, 2009, 01:37 AM // 01:37   #63
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Quote:
Originally Posted by Bobby2 View Post
No they're not.
[build prof=W/Mo name="Earth shaker" Str=12+1 Ham=12+2][Enraging Charge][Flail][Earth Shaker][Crushing Blow][Crude Swing][Yeti Smash][For Great Justice][/build]

Add a rez, interrupt or whatever.
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Old Mar 29, 2009, 03:35 AM // 03:35   #64
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My point was Heroes lack the positional awareness necessary to make the most out of Earthshaker...
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Old Mar 29, 2009, 08:28 AM // 08:28   #65
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That's distinctly inferior to the build I just posted in this thread. Obviously [pulverizing smash] > [crushing blow].

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Originally Posted by Improvavel View Post
[build prof=W/Mo name="Earth shaker" Str=12+1 Ham=12+2][Enraging Charge][Flail][Earth Shaker][Crushing Blow][Crude Swing][Yeti Smash][For Great Justice][/build]

Add a rez, interrupt or whatever.
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Old Mar 29, 2009, 06:20 PM // 18:20   #66
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Originally Posted by Bobby2 View Post
My point was Heroes lack the positional awareness necessary to make the most out of Earthshaker...
Earth shaker is so good it doesn't matter. And you have targeting options and flag options if u really need to milk more out of ES.

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Originally Posted by Paul Dawg View Post
That's distinctly inferior to the build I just posted in this thread. Obviously [pulverizing smash] > [crushing blow].
[[crushing blow] damage is nice, especially against hard foes. Also [pulverizing smash] eats adrenaline from [[earth shaker]. And if no other knocks present it isn't spammable anyway.

Last edited by Improvavel; Mar 31, 2009 at 01:26 AM // 01:26..
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Old Mar 30, 2009, 02:47 AM // 02:47   #67
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cleaved gets pwned by symbolic strike [battle rage] w/ previously mentioned symbolic strike [warrior's endurance] [dragon slash] [defy pain] + frenzy fun! [hundred blades]
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Old Mar 30, 2009, 05:37 PM // 17:37   #68
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Ill be rebellious

[Headbutt]
[Decapitate]
[Bull's Charge]
[Flourish]
[Victory is Mine!]


cuz its PvE
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Old Apr 01, 2009, 07:40 PM // 19:40   #69
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Let's not forget that [crushing blow] has a ten-second recharge. That means you get to use it once every 6 hammer attacks. Translation: way too slow for PvE. Yes, I agree that you need another source of KD to make [pulverizing smash] more effective. All that means is ... bring another source of KD.

Also, heroes aren't great at using [crushing blow] because they sometimes waste it on foes who aren't on the ground. They're much better at [pulverizing smash].

Quote:
Originally Posted by Improvavel View Post
[crushing blow] damage is nice, especially against hard foes. Also [pulverizing smash] eats adrenaline from [earth shaker]. And if no other knocks present it isn't spammable anyway.
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Old Apr 01, 2009, 08:14 PM // 20:14   #70
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Originally Posted by Paul Dawg View Post
Let's not forget that [crushing blow] has a ten-second recharge. That means you get to use it once every 6 hammer attacks. Translation: way too slow for PvE. Yes, I agree that you need another source of KD to make [pulverizing smash] more effective. All that means is ... bring another source of KD.
Earth shaker spam still beats dw spam IMO.

Quote:
Also, heroes aren't great at using [crushing blow] because they sometimes waste it on foes who aren't on the ground. They're much better at [pulverizing smash].
I use hammer heroes extensively, from missions to DoA and I don't recall to see [[crushing blow] be used outside the [[earth shaker]+[[crushing blow] combo by Koss.

Actually, the hammer seems to be one of the builds hero AI handles in a very very efficient way.

[[Pulverizing smash] might be more efficient for human players, since humans have [[whirlwind attack] and can use [[crude swing] much more aggressively than heroes. For heroes I'm not convinced that the more often deep wounds can balance the more intensive use of adrenaline.

Last edited by Improvavel; Apr 01, 2009 at 08:21 PM // 20:21..
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Old Apr 01, 2009, 08:53 PM // 20:53   #71
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More intensive use of adrenaline? That's the second time you've mentioned this; I really don't understand what you're talking about and have to wonder whether you understand how adrenaline works. You don't lose adrenaline by using an adrenaline skill. When you get to four strikes of adrenaline, you can use [pulverizing smash]. If you go ahead and use [pulverizing smash], the skill is disabled until you build up another four strikes of adrenaline. When you get to eight strikes of adrenaline, you can use [earth shaker], even if you've already used other adrenal skills in the process. Using [pulverizing smash] does not stop you from continuing to build adrenaline for [earth shaker].

The only drawback I could see to using so many adrenal skills is that counters like [soothing images] can shut your hero down--but those situations are so rare in PvE that you can plan ahead for them when you know you're going into them.

I use the [earth shaker] hero build that I posted earlier in the thread, and Koss handles it well. It's still not as good as what necro and para heroes can do, but it knocks'em down and keeps'em weak.

Quote:
Originally Posted by Improvavel View Post
[Pulverizing smash] might be more efficient for human players, since humans have [whirlwind attack] and can use [crude swing] much more aggressively than heroes. For heroes I'm not convinced that the more often deep wounds can balance the more intensive use of adrenaline.
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Old Apr 01, 2009, 09:33 PM // 21:33   #72
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Quote:
Originally Posted by Paul Dawg View Post
More intensive use of adrenaline? That's the second time you've mentioned this; I really don't understand what you're talking about and have to wonder whether you understand how adrenaline works. You don't lose adrenaline by using an adrenaline skill. When you get to four strikes of adrenaline, you can use [pulverizing smash].
You have 8 adrenaline. You use [[earth shaker]. [[earth shaker] has now 1 adrenaline strike. You use [[crushing blow]. [[earth shaker] has now 2 adrenaline strikes. Or 4 if you were under FGJ.


You have 8 adrenaline. You use [[earth shaker]. [[earth shaker] has now 1 adrenaline strike. You use [[pulverizing smash]. [[earth shaker] has now 1 adrenaline strikes. Or 3 strikes if you were under FGJ.

Intensive use of adrenaline. Any time you use an adrenaline skill all other adrenal skills lose 1 strike and then gain 1 after you hit to a net balance of 0.

[[Pulverizing Smash] hampers the build of adrenaline for [[earth shaker].
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Old Apr 02, 2009, 02:59 AM // 02:59   #73
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Yeah, OK. Then the question is whether you're willing to sacrifice a net amount of one strike of adrenaline in order to apply weakness AND deep wound to a knocked-down foe and not have to worry about a ten-second recharge.

I would.

Last edited by Paul Dawg; Apr 02, 2009 at 03:03 AM // 03:03..
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Old Apr 02, 2009, 03:25 AM // 03:25   #74
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Quote:
Originally Posted by Paul Dawg View Post
Yeah, OK. Then the question is whether you're willing to sacrifice a net amount of one strike of adrenaline in order to apply weakness AND deep wound to a knocked-down foe and not have to worry about a ten-second recharge.

I would.
Guess we are going a bit off topic but the net loss isn't just one - its one per application of [[pulverizing smash] and the +damage.

2 well balanced skills lead to difficult choices.
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